Monday 26 March 2012

Police Car


Finished the model for the police car. No texture yet but I have textured the wheels and the interior. As this is a low poly asset, to save tris I kept the interior very simple. Hence the reason it is dark. The important thing is for the player to see the silhouette and have them acknowledge it exists. The whole asset is just over 5000 tris.

I set up a test shader to see how the reflection on the glass and body work will look. When I finish the texture will create a mask so that the reflections are only visible on the metal and glass.

No comments:

Post a Comment