Friday, 6 April 2012

Glass Building

Created some more assets that make up the glass building that sits opposite to the bank. I used a reflection plane to create a real time reflection in the windows. Worked out pretty well. Still need to add some more detailing when I make some more assets for the buildings. You can also see I added the street lamps.


I used to normals from the water to create the rippled effect in the reflection. This did the job and saved me some texture space by not having to create a separate texture.

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